
Phil: The Batmobile churn really hurts Knight. But when you’re doing what Batman does best, namely skulking around in the shadows and terrifying goons, Knight is a really, really good Arkham game, if a little too familiar at times. Those sections where you’re forced to fight dozens of identical drones with overly-telegraphed attacks is utterly mind-numbing. Samuel: It shows you can take the basic elements of a great game and make a comparably weaker product out of it, which is largely how I felt about what I played of Wolfenstein: The New Order's Old Blood expansion.Īndy: The batmobile really is a piece of shit. Phil: I haven't played Origins yet, but, based on your recommendation there, Tom, I'm… well, still not sure if I'll bother. If you’ve completed every sidequest in Arkham Knight, crave more Bats, and don’t mind putting up with slightly-wrong combat then play this I guess? The glue grenades and the non-lethal lightning fists feel like the sort of upgrades you might see on a cheap Batman toy rather than anything the Dark Knight would actually use. They expanded Gotham city and added… a warehouse district. However there is a sense that Origins is scraping around for new ideas. Tom S: There are some decent isolated bits of Origins, probably enough to make it worth playing for Batman fans-the tower converted into the Joker’s theme park, for example. But in this game he’s shouty and short-tempered, frequently arguing with Alfred, which is a nice way of making a familiar character feel different. A mature, level-headed veteran of the crime-fightin’ business. Kevin Conroy’s version of the character always sounds totally in control of his emotions. They were probably the best bits of detective work in the series, and I did enjoy the one in Black Mask's penthouse.Īndy: I do like the younger, angrier Batman we get to play as in Origins. Having said that, I loved the crime scene investigations they added to Origins, which I (think) Arkham Knight ended up borrowing when you had to track down Oracle after she'd been kidnapped. It may be my imagination, too, but I swear there was something off about the timing of counters compared to Rocksteady's Batman games-the same muscle memory felt like it didn't serve me well in Origins' combat. Samuel: The city suffered from feeling anonymous. I constantly find myself with nothing to grapple or land on, halting my momentum, which never happens in the other games. And there’s no feeling of flow as you navigate the world either. The new sections of the city are pretty uninspiring, particularly the industrial district and that tediously long bridge you have to travel back and forth across. Andy: Origins isn’t a terrible game, but it’s clear throughout that it wasn’t developed by Rocksteady.
